// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Empty objects are not manipulated. a = {}; a = {}; a = {}; a = {}; a = {}; a = {}; // Small objects only get some mutations. a = {1: 0}; a = {a: 0}; a = {"s": 0}; a = {1: 0}; a = {a: 0}; a = {"s": 0}; // Larger objects get all mutations. a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; a = {1: "a", 2: "b", 3: "c"}; // Getters and setters are ignored. a = {get bar() { return 0 }, 1: 0, set bar(t) {}}; a = {get bar() { return 0 }, 1: 0, set bar(t) {}}; a = {get bar() { return 0 }, 1: 0, set bar(t) {}}; // Recursive. a = {1: {4: "4", 5: "5", 6: "6"}, 2: {3: "3"}}; a = {1: {4: "4", 5: "5", 6: "6"}, 2: {3: "3"}}; a = {1: {4: "4", 5: "5", 6: "6"}, 2: {3: "3"}};