// Copyright 2013 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "src/init/v8.h" #include "src/objects/objects-inl.h" #include "test/unittests/test-utils.h" #include "testing/gmock-support.h" #include "testing/gtest/include/gtest/gtest.h" namespace v8 { using GlobalObjectTest = TestWithContext; // This test fails if properties on the prototype of the global object appear // as declared globals. TEST_F(GlobalObjectTest, StrictUndeclaredGlobalVariable) { Local var_name = NewString("x"); TryCatch try_catch(isolate()); Local proto = Object::New(isolate()); Local global = context()->Global()->GetPrototype().As(); proto->Set(context(), var_name, Number::New(isolate(), 100)).FromJust(); global->SetPrototype(context(), proto).FromJust(); CHECK(TryRunJS("\"use strict\"; x = 42;").IsEmpty()); CHECK(try_catch.HasCaught()); String::Utf8Value exception(isolate(), try_catch.Exception()); CHECK_EQ(0, strcmp("ReferenceError: x is not defined", *exception)); } TEST_F(GlobalObjectTest, KeysGlobalObject_Regress2764) { Local env1 = context(); // Create second environment. Local env2 = Context::New(env1->GetIsolate()); Local token = NewString("foo"); // Set same security token for env1 and env2. env1->SetSecurityToken(token); env2->SetSecurityToken(token); // Create a reference to env2 global from env1 global. env1->Global()->Set(env1, NewString("global2"), env2->Global()).FromJust(); // Set some global variables in global2 env2->Global()->Set(env2, NewString("a"), NewString("a")).FromJust(); env2->Global()->Set(env2, NewString("42"), NewString("42")).FromJust(); // List all entries from global2. Local result; result = Local::Cast(RunJS("Object.keys(global2)")); CHECK_EQ(2u, result->Length()); CHECK(NewString("42") ->Equals(env1, result->Get(env1, 0).ToLocalChecked()) .FromJust()); CHECK(NewString("a") ->Equals(env1, result->Get(env1, 1).ToLocalChecked()) .FromJust()); result = Local::Cast(RunJS("Object.getOwnPropertyNames(global2)")); CHECK_LT(2u, result->Length()); // Check that all elements are in the property names CHECK(RunJS("-1 < Object.getOwnPropertyNames(global2).indexOf('42')") ->IsTrue()); CHECK( RunJS("-1 < Object.getOwnPropertyNames(global2).indexOf('a')")->IsTrue()); // Hold on to global from env2 and detach global from env2. env2->DetachGlobal(); // List again all entries from the detached global2. result = Local::Cast(RunJS("Object.keys(global2)")); CHECK_EQ(0u, result->Length()); result = Local::Cast(RunJS("Object.getOwnPropertyNames(global2)")); CHECK_EQ(0u, result->Length()); } TEST_F(GlobalObjectTest, KeysGlobalObject_SetPrototype) { Local env1 = context(); // Create second environment. Local env2 = Context::New(env1->GetIsolate()); Local token = NewString("foo"); // Set same security token for env1 and env2. env1->SetSecurityToken(token); env2->SetSecurityToken(token); // Create a reference to env2 global from env1 global. env1->Global() ->GetPrototype() .As() ->SetPrototype(env1, env2->Global()->GetPrototype()) .FromJust(); // Set some global variables in global2 env2->Global()->Set(env2, NewString("a"), NewString("a")).FromJust(); env2->Global()->Set(env2, NewString("42"), NewString("42")).FromJust(); // List all entries from global2. CHECK(RunJS("a == 'a'")->IsTrue()); } } // namespace v8