// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/interpreter/interpreter-intrinsics.h" #include "src/api/api-inl.h" #include "src/heap/heap-inl.h" #include "src/init/v8.h" #include "src/objects/objects-inl.h" #include "test/unittests/interpreter/interpreter-tester.h" namespace v8 { namespace internal { namespace interpreter { namespace { class InvokeIntrinsicHelper { public: InvokeIntrinsicHelper(Isolate* isolate, Zone* zone, Runtime::FunctionId function_id) : isolate_(isolate), zone_(zone), factory_(isolate->factory()), function_id_(function_id) {} template Handle Invoke(A... args) { CHECK(IntrinsicsHelper::IsSupported(function_id_)); int parameter_count = sizeof...(args); // Move the parameter to locals, since the order of the // arguments in the stack is reversed. BytecodeArrayBuilder builder(zone_, parameter_count + 1, parameter_count, nullptr); for (int i = 0; i < parameter_count; i++) { builder.MoveRegister(builder.Parameter(i), builder.Local(i)); } RegisterList reg_list = InterpreterTester::NewRegisterList(0, parameter_count); builder.CallRuntime(function_id_, reg_list).Return(); InterpreterTester tester(isolate_, builder.ToBytecodeArray(isolate_)); auto callable = tester.GetCallable(); return callable(args...).ToHandleChecked(); } Handle NewObject(const char* script) { return v8::Utils::OpenHandle(*CompileRun(script)); } Handle Undefined() { return factory_->undefined_value(); } Handle Null() { return factory_->null_value(); } private: Isolate* isolate_; Zone* zone_; Factory* factory_; Runtime::FunctionId function_id_; }; } // namespace } // namespace interpreter } // namespace internal } // namespace v8