// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Flags: --allow-natives-syntax (function test() { const sab = new SharedArrayBuffer(16); const i32a = new Int32Array(sab); const location = 0; (function createWorker() { function workerCode(location) { onmessage = function(msg) { if (msg.sab) { const i32a = new Int32Array(msg.sab); Atomics.waitAsync(i32a, location, 0); postMessage('worker waiting'); } } } // Create 2 workers which wait on the same location. let workers = []; const worker_count = 2; for (let i = 0; i < worker_count; ++i) { workers[i] = new Worker(workerCode, {type: 'function', arguments: [location]}); workers[i].postMessage({sab: sab}); const m = workers[i].getMessage(); assertEquals('worker waiting', m); } for (let i = 0; i < worker_count; ++i) { workers[i].terminateAndWait(); } })(); const notify_return_value = Atomics.notify(i32a, location, 2); // No waiters got notified, since they got cleaned up before it. assertEquals(0, notify_return_value); })();