// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Test that PC in optimized frame would correctly translate into // unoptimized frame when retrieving frame information in the debugger. function f() { debugger; } function g(x) { return f(); } var break_count = 0; function listener(event, exec_state, event_data, data) { if (event != Debug.DebugEvent.Break) return; assertEquals(14, exec_state.frame(1).sourceLine()); assertEquals(9, exec_state.frame(1).sourceColumn()); break_count++; } %PrepareFunctionForOptimization(g); g(); g(); %OptimizeFunctionOnNextCall(g); var Debug = debug.Debug; Debug.setListener(listener); g(); Debug.setListener(null); assertEquals(1, break_count);