/* * Copyright 2022-2023 Bytes & Brains * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef PGH3_VECT3_H #define PGH3_VECT3_H #include #include #include typedef struct { double x; double y; double z; } Vect3; void vect3_from_lat_lng(const LatLng * coord, Vect3 * vect); void vect3_to_lat_lng(const Vect3 * vect, LatLng * coord); int vect3_eq(const Vect3 * vect1, const Vect3 * vect2); void vect3_normalize(Vect3 * vect); void vect3_sum(const Vect3 * vect1, const Vect3 * vect2, Vect3 * sum); void vect3_diff(const Vect3 * vect1, const Vect3 * vect2, Vect3 * diff); void vect3_scale(Vect3 * vect, double factor); void vect3_cross(const Vect3 * vect1, const Vect3 * vect2, Vect3 * prod); double vect3_dot(const Vect3 * vect1, const Vect3 * vect2); #endif